Wind Update — Common Questions
The Legendary reforge was permanently and intentionally removed in the Wind update (April 10, 2026). It previously granted a +2 rarity tier boost to melee weapons, making it universally dominant and stagnating build diversity. All existing purple-tier weapons with Legendary were automatically downgraded on patch day. This is not a bug. The current top reforges are Sharp (critical hit builds), Patient (heavy attack / scythe builds), and Cosmic (ranged builds). A well-reforged blue weapon now outperforms old un-synergized Legendary builds.
Soul Levels are a new post-rebirth progression system. Here's the full breakdown:
- Performing a Rebirth grants 1 Soul Fragment (turquoise orb)
- Each Soul Fragment permanently increases XP from all enemies by +50% (stacks up to 5 for 250% total)
- Spend 5 Soul Fragments to gain 1 Soul Level (+10 HP, +2 Mana)
- Maximum Soul Level cap: 13 (requires 65 total fragments)
- Aim for Soul Level 5+ before attempting endgame bosses like N, Old Fart, or Snow Cultist
- Note: the Psychocrab boss has a hardcoded exception — it does not drop Soul Fragments
These are permanent traversal upgrades introduced in the Wind update:
- Dash: Talk to Garth in the Elite Barracks
- Climb: Talk to Mela
- Jump Enhancement: Complete Adagio's questline
- Advanced Aviation: Navigate to the Empyrean Knight island, use the teleporter, and complete the obstacle course requiring glider interaction with white atmospheric orbs
If your weapon changed from purple to a lower rarity color after the Wind update, it is because it had the Legendary reforge modifier, which was permanently removed. The color downgrade is visual and statistical — the weapon's base stats remain the same, but the +2 rarity tier bonus no longer applies. This is intentional and affects all players equally. The community strongly advises adapting rather than trying to restore the old value, as the new meta rewards synergy over raw rarity.
Two builds dominate the current meta:
- Immortal Scythe (Lifesteal Melee): Blood Gem Haunted Scythe (Patient reforge) + Prism Crown + Patchwork Armor + Sanguine Ring. Uses spin heavy attacks to out-heal boss damage via lifesteal. Requires Delicate (Aced), Vexation (Aced), Rally (Aced) skills.
- Galvanized Artillery (Ranged Burst): Air Gun (Shortsighted, Insignia Gem) + Catatome + Quickloader. Uses the Galvanized 20 buff obtained via a precise Catatome Mode 2 → Combustion Engine → Copper Mech sequence to deal catastrophic burst damage.
The Magma Turtle has two phases. Key mechanics:
- Fire Breath: Unparryable — dodge laterally
- Head Slam: Unblockable (60 damage) — use the bow's jumping kick heavy attack to vault over the shockwave with i-frames
- Phase 2 (50% HP): Meteor Shower begins, forcing constant movement
- Equipment: Equip Magma Shell accessory for 10% fire damage reduction. Frozen Essence is not needed here but helps with Phase 1 chip
This is a known bug: rapidly cycling Catatome modes while staggered or recovering from a parry animation can lock the weapon into Mode 1 permanently until a server-side state refresh. The only verified fix is to completely unequip the Catatome from your hotbar and then re-equip it. This forces a server-side state refresh that restores the correct mode. The developers are aware of this bug.
Fang is located on the obscured path connecting the Deadly Swamp to the Lighthouse. He's easy to miss as the path is not prominently marked. Fang sells:
- Elf Blade (light sword)
- Pitch Dagger (trade material for Black Stiletto)
- Dagger Sheath (accessory)
- Baghead helmet
- Assassin Whetstone and Crimson Whetstone
- Fiber Glass (critical crafting component)
Bleed is no longer a primary damage vector. The Wind update added aggressive diminishing returns against elite targets. Old Fart and N have near-total Bleed immunity. Bleed now serves as a debuff trigger: apply it to proc the Stake debuff (50% movement speed reduction on the target) or to trigger the regenerative healing of the Corroded Scalpel. Pure bleed-stacking builds are not viable in the current meta.
The Junk Pits is teased as the next (and potentially final) major world addition for Pilgrammed. Currently blocked by a massive atmospheric storm visible from deep within the Sweetberry Catacombs near the second lever. NPC dialogue from Ull and Domat in the Elite Barracks references the storm repeatedly. The community-theorized infiltration route is "Dynamite Road," though no timeline has been confirmed by developers.